Spells info
Advanture spells.
You cast these at the adventure window.
Level 1
View Mine -- Display the location and type of all mines on the map.
Level 2
Summon Boat -- Summon the nearest boat (unoccupied)
View Artifacts -- Shows all the artifacts on the map.
Level 3
Identify Hero -- Shows you the statistics of an enemy hero and who many troops he is leading.
View Heroes -- Displays the location of all heroes.
View Resources -- Display the location and type of all resources.
View Towns -- Displays the location of all towns/castles.
Level 4
Dimension Door -- Move the hero who cast it to any space visible in the adventure window.
Town Gate -- Teleport the hero who cast the spell to the nearest friendly castle or town.
View all -- Show the entire map.
Combat Spells
You cast these in Combat window.
All spells can be used on both side. So before you do any spell casting in combat, make
sure you are helping your armies not the enemy OK?
The spell with * is better used on your own units.
The spell with ** can be used on both sides to see a positive effect. Like 'Dispel Magic'
can be used to heal your own troops of negative spells, while remove positive spells on enemy
units.
Level 1
Curse -- Cursed units can do only minimum damage.
*Bless -- Blessed units do Max. damage.
**Dispel Magic -- Removes all spells from the receptian.
*Protection -- +3 defense.
**Teleport -- Move one troop to a random unoccupied square on the battlefield.
Slow -- Slow down the enemy units so they move one square a turn and attack last.
Level 2
*Anti-Magic -- Protects the units from all spells.
Blind -- Blind troops can only retaliate. The damage to a blind troop cancels the spell.
*Cure -- Cures ALL your troops of all negative spells.
Lightning Bolt -- Does 25x hero's spell power damage to one troop.
*Haste -- Haste troops speed up to FAST.
Turn Undead -- Destroy one group of undead creatures, namely ghosts.
Level 3
Berserker -- Berzerked units will attack the nearest troop for one round.
Fireball -- Does 10x spell power to all adjacent squares.
Paralyze -- Paralyzed troops can't retaliate; damage to paralyzed troops cancels the spell.
*Resurrect -- Heals 50x spell power to a single creature in a single group.
Storm -- Does 25x spell power damage to ALL units on the battlefield.
Level 4
Armageddon -- Does 50x spell power damage to ALL troops on battlefield.
Meteor Shower -- Does 25x spell power damage to all adjacent squares.
Note, the level there is the level of your Magic guild not the level of your hero. Different Magic
guilds in different castles gives you different spells. So do not ignore the development of all
magic guilds.