Troops
You can actually find all those info by right click on the troops icon most the time,
sometimes even left click will do. I list all these so you can have a list handy. All the numbers in
cost means gold, unless specified. Growth is per week. Morale and Luck are all normal for all
the troops. Only under the leadership of a hero those attributes will be changed. For some
reason, those basic troops like peasants and goblins are more effected by heroes' modifier as
powerful troops like cyclops and dragons are less effected. At least that's what happened to
me.
The troops are listed in order of increasing power (loosely), The word in following the troop
name is the dwelling needed to recruit those troops.
Knight/human troops
In Campaign game Lead by Lord Ironfist. Color red.
Peasants (Thatched Hut)
Attack -- 1
Defense -- 1
Damage -- 1
HP -- 1
Speed -- Slow
Cost -- 20
Growth -- 12
Specialty -- None
Comments -- The weakest troop as soon as you can afford, discard peasants until you suddenly
remember it. Only more than 1000 of them stack together can do something. But you still need
to use them at the beginning of the game, if your home castle is knight/human castle.
Archer (Archery Range)
Attack -- 5
Defense -- 3
Damage -- 2-3
HP -- 10
Speed -- Slow
Cost -- 150
Growth -- 8
Specialty -- Shooter, 12 shots per combat.
Comments -- Basic Shooters. I can't think of anything else right now. I will let you know when I
do.
Pikemen (Blacksmith)
Attack -- 5
Defense -- 9
Damage -- 3-4
HP -- 15
Speed -- Medium
Cost -- 200
Growth -- 5
Specialty -- None
Comments -- Can be used both as defenders or attackers just stack lots of them together.
Swordsman (Armory)
Attack -- 7
Defense -- 9
Damage -- 4-6
HP -- 25
Speed -- Medium
Cost -- 250
Growth -- 4
Specialty -- None
Comments -- Same as Pikemen
Cavalry (Jousting Arena)
Attack -- 10
Defense -- 9
Damage -- 5-10
HP -- 30
Speed -- Fast
Cost -- 300
Growth -- 3
Specialty -- None
Comments -- The best attacking units before you can afford to build a Cathedral.
Paladin (Cathedral)
Attack -- 11
Defense -- 12
Damage -- 5-10
HP -- 50
Speed -- Fast
Cost -- 600
Growth -- 2
Specialty -- Attacks twice per round.
Comments -- They are fast, they are strong. But not too strong comparing to other troops in
their rank like dragons and phoenix. In my opinion, even hydras are better. The only advantage
is it's cheap. It's even cheaper than some basic troops of other type of castles. And its growth
rate is 2 instead of 1 like others.
Barbarian / Plains troops
In Campaign game lead by Lord Slayer, color green.
Goblin (Hut)
Attack -- 3
Defense -- 1
Damage -- 1-2
HP -- 3
Speed -- Medium
Cost -- 40
Growth -- 10
Specialty -- None
Comments -- Most basic troop of this type. But you can see, much better than peasants. Ideal
for shooter defending early in the game.
Orc (Stick Hut)
Attack -- 3
Defense -- 4
Damage -- 2-3
HP -- 10
Speed -- Slow
Cost -- 140
Growth -- 8
Specialty -- Shooters, 8 shots per combat.
Comments -- Basic shooter, great in growth rate. Stack a lot of them together.
Wolf (Den)
Attack -- 6
Defense -- 2
Damage -- 3-5
HP -- 20
Speed -- Fast
Cost -- 200
Growth -- 5
Specialty -- Attacks twice per round.
Comments -- Always tag it alone for attacking. Does double damage and fast.
Ogre (Adobe)
Attack -- 9
Defense -- 5
Damage -- 4-6
HP -- 40
Speed -- Slow
Cost -- 300
Growth -- 4
Specialty -- None
Comments -- Nice for castle defense. Of course you can use it for attack but considering its
speed, it's ideal for defending.
Troll (Bridge)
Attack -- 10
Defense -- 5
Damage -- 5-7
HP -- 40
Speed -- Medium
Cost -- 600
Growth -- 3
Specialty -- Shooters, 8 shots per combat. Regenerate HP.
Comments -- The best shooter unit in game. Author's choice award :)
Cyclops (Pyramid)
Attack -- 12
Defense -- 9
Damage -- 12-24
HP -- 80
Speed -- Medium
Cost -- 750 + 1 crystal
Growth -- 2
Specialty -- Attack 2 spaces, 20% paralyzation.
Comments -- Relatively cheap and a good attacker/defender. HP a little low. Speed is quite
slow.
Sorceress / Forrest troops
In Campaign game lead by Queen Lamanda, color yellow.
Sprite (Treehouse)
Attack -- 4
Defense -- 2
Damage -- 1-2
HP -- 2 Speed -- Medium/fly
Cost -- 50
Growth -- 8
Specialty -- Enemy can't retaliate
Comments -- If you have lots of them then use them. The most spendable unit in game. Gather
more than 200 of them then use them.
Dwarf (Cottage)
Attack -- 6
Defense -- 5
Damage -- 2-4
HP -- 20
Speed -- Slow
Cost -- 200
Growth -- 6
Specialty -- 25% magic resistance
Comments -- The castle defending unit for this type. Ideal for non-hero defending castles
considering its specialty.
Elf (Archery Range)
Attack -- 4
Defense -- 3
Damage -- 2-3
HP -- 15
Speed -- Medium
Cost -- 250
Growth -- 4
Specialty -- Shooters, 24 shots per combat, 2 shots per round.
Comments -- Best among basic shooters. A little expensive for its rank.
Druid (Stonehenge)
Attack -- 7
Defense -- 5
Damage -- 5-8
HP -- 25
Speed -- Fast
Cost -- 350
Growth -- 3
Specialty -- Shooters 8 shots per combat.
Comments -- A good attacking/shooting units only next to trolls.
Unicorn (Fenced Meadow)
Attack -- 10
Defense -- 9
Damage -- 7-14
HP -- 40
Speed -- Medium
Cost -- 500
Growth -- 2
Specialty -- 20% Blind (the enemy not itself!!)
Comments -- Use for defense, use for attack. it's good for anything, only the growth rate is low.
Phoenix (Red Tower)
Attack -- 12
Defense -- 10
Damage -- 20-40
HP -- 100
Speed -- Fast/Fly
Cost -- 1500 + 1 Mercury
Growth -- 1
Specialty -- Attacks 2 squares.
Comments -- The best. Also the most expensive next to dragon.
Warlock / Mountain troops
In Campaign game led by Lord Alamar, color blue.
This is considered the best group of units in the game but they are very expensive and low in
growth rate.
Centaur (Cave)
Attack -- 3
Defense -- 1
Damage -- 1-2
HP -- 5
Speed -- Medium
Cost -- 60
Growth -- 8
Specialty -- Shooters, 8 shots per combat.
Comments -- The weakest in game. I think it's here to balance all the other powerful armies.
Gargoyle (Crypt)
Attack -- 4
Defense -- 7
Damage -- 2-3
HP -- 15
Speed -- fast/fly
Cost -- 200
Growth -- 6
Specialty -- None
Comments -- Use it only if you don't have griffins. One advantage is gargoyles have a higher
defense point.
Griffin (Nest)
Attack -- 6
Defense -- 6
Damage -- 3-5
HP -- 25
Speed -- Medium/fly
Cost -- 300
Growth -- 4
Specialty -- Unlimited retaliation
Comments -- Bring a whole bunch in your party. Considering
its specialty, it is the best 'road blocker' in the game. Also ideal for castle attacking and
defending.
Minotaur (Maze)
Attack -- 9
Defense -- 8
Damage -- 5-10
HP -- 35
Speed -- Medium
Cost -- 400
Growth -- 3
Specialty -- None
Comments -- I use them most for defense but it is balanced. If you can live with its speed it's
OK to attack too.
Hydra (Swamp)
Attack -- 8
Defense -- 9
Damage -- 6-12
HP -- 75
Speed -- Slow
Cost -- 800
Growth -- 2
Specialty -- Attacks all adjacent spaces; enemy can't retaliate
Comments -- Take these hydra anywhere with you. They are proven to be better than paladins
if not cyclops. It's best used when acts as 'road blocker' and castle defender. If you have
'Haste' spell, then use this to attack. It could compare to the power of dragon. Well almost.
Dragon (Black tower)
Attack -- 12
Defense -- 12
Damage -- 25-50
HP -- 200
Speed -- Medium/fly
Cost -- 3000 + 1 Sulfer
Growth -- 1
Specialty -- Attacks 2 squares. Immune to spells.
Comments -- What can you say? They are dragons. Nothing can slow them down. With 20 or
30 stacked together, they guarantee to wipe everyone off the map. I used 5 dragons in the 1st
scenario of the campaign game and I never met any match.
Miscellaneous troops,
You can not build the dwellings for these creatures in your castle. You have to find their
dwellings and recruit them there. You cannot recruit ghost units, they are enemies.
Rogue (Wagons)
Attack -- 6
Defense -- 1
Damage -- 1-2
HP -- 4
Speed -- Fast
Cost -- 50
Growth -- N/A
Specialty -- Enemy can't retaliate.
Comments -- Considering the cost and attack skill, you may want to recruit them when you find
them. Use them to attack early in the game. Facing some powerful enemy, they die rather
quickly. This type of troop is very unbalanced.
Nomad (Tent)
Attack -- 7
Defense -- 6
Damage -- 2-5
HP -- 20
Speed -- Fast
Cost -- 200
Growth -- N/A
Specialty -- None
Comments -- Can be used as substitute for Cavalry, but not quit as good. I will say it's your
call. Not something that you definitely need to go after.
Genie (Lamp)
Attack -- 10
Defense -- 9
Damage -- 20-30
HP -- 50
Speed -- Fast/Fly
Cost -- 650 + 1 gem
Growth -- N/A
Specialty -- 10% chance to cut the size of enemy unit in half. (!!!! This is good, Hello there.
Wake up !!!)
Comments -- What do you feel when you find a lamp with genies ( yes pl.) inside? They are
good. Grab them whenever you find the lamp. But before you go pick up the lamp, make sure
you have the money for at least 10 genies. I have not seen a lamp with more than 10 genies
inside. Not yet. If you don't have enough money, you can't get all the genies and the ones you
left in the lamp will disappear with the lamp. Also make sure, the hero who pick the lamp up has
an empty slot to put the genies. If not you can't get the genies either.
Ghost (Shipwreck and graveyard)
Attack -- 8
Defense -- 7
Damage -- 4-6
HP -- 20
Speed -- Medium/Fly
Cost -- You can't recruit them.
Growth -- N/A
Specialty -- For one creature killed a ghost is created.
Comments -- The most annoying troop in the whole game. Don't even touch them unless you
have 'turn dead' spells and/or you know every one of your troops can stand one round of ghost
attack without dying and kill the ghost in one round. They are in shipwrecks, graveyard. If they
are outside, you will see the icon.
All troops listed enjoy.